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Hellgun 

Engine:
Platform:
Language:
Team size:
Duration:
My role:

Unity

PC

C#
8 people

9 weeks
Lead programmer

During this project I Worked on: 

  • Enemy AI

  • Enemy spawning

  • Player movement

  • Gun Mechanics

  • Gun Attachments 

  • Pickups

  • General gameplay-code

  • Menues and UI

In this project i was the lead programmer, which meant a lot of planning, communication between disciplines and decision making. It was a really challenging but fun task. I feel like i learnt a lot and grew from the experience. It taught me the importance of having a thought out plan and good communication.  

ZBrush_2018-10-09_12-47-04.png

The game Hellgun is a first person experience similar to the “Vermintide” games or  the “Killing Floor” games, where the player can freely move around in a set 3D environment and needs to survive waves after waves of enemies. To fight back at the enemies, the player is equipped with a modifiable weapon.

Gameplay video: 

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